Hey guys! How does it feel to have a jungler carry your game to the fail mode? Well, i'm gonna say that he sure taught me what not to do ;) Guys, beware of this Amumu! He carried hard!
This would actually fit if you ignored his farm...his assists and deaths. Maybe in another life, Amumu!
Showing posts with label ad carry. Show all posts
Showing posts with label ad carry. Show all posts
Thursday, 29 October 2015
Wednesday, 28 October 2015
League of Legends: Main support on damage, worth it or not?
We all know that there are some epic league of legends heroes that are supports but do a helluva lot damage if you build them ap or ad wise. While i agree that we can always have some fun doing that, the question is simple: Is it worth to have more damage dealt then your AD carry or AP Carry? League of legends gives you the opportunity to have builds directed towards AP but it also gives you suggestions of the items that you should have.
Ok, let's take it easy and analyze a bit a few situations where the support build is better than the ap build.
The support build on League of Legends heroes usually contain activable items that grant you the following: SighStone grants wards, Talisman of Ascension grants speed, Locket of the Iron Solari grants shield and magic resist to the champions around, Zeke's Harbringer grants increased crit strike, ability power for 8 seconds and Banner of Command that grants unit immunity to magic damage and stronger minions ( these are usually the more popular items).
Given that we have this information let's analyze an ap support or ad. First of all if the support goes ap/ad/tanky it will miss out on these great items that could keep an AD Carry or an AP Carry alive to deal more damage. What most supports don't understand is that building sighstone does take a lot of damage from your build and unless you're fed and want to finish the game quicker, there's no use to build ability power instead of support items. However you build your support with damage items he will never reach the damage that your AD Carry could have given if he has a few more seconds to live. At that point, he could have 300 damage with a critical chance of 30% and a critical damage of 800. Do the supports think that they can actually reach that damage with an already built sighstone? The only solution to reach that damage is to actually have a really long game as veigar support with a delayed damage.
I'm not saying that i don't like players that actually go damage supports. Not at all, though on the long run it is just not as usefull as a main support can be with sustain items for the carries. While League of Legends has built the heroes to actually have the power to kill the enemies, it does take a lot of the burst when you have an item that doesn't contribute.
So what do you guys think? Should you play the heroes as a sustain support or as a damage support?
Check this link for pro players to see their builds in the recent games.
Ok, let's take it easy and analyze a bit a few situations where the support build is better than the ap build.
The support build on League of Legends heroes usually contain activable items that grant you the following: SighStone grants wards, Talisman of Ascension grants speed, Locket of the Iron Solari grants shield and magic resist to the champions around, Zeke's Harbringer grants increased crit strike, ability power for 8 seconds and Banner of Command that grants unit immunity to magic damage and stronger minions ( these are usually the more popular items).
Given that we have this information let's analyze an ap support or ad. First of all if the support goes ap/ad/tanky it will miss out on these great items that could keep an AD Carry or an AP Carry alive to deal more damage. What most supports don't understand is that building sighstone does take a lot of damage from your build and unless you're fed and want to finish the game quicker, there's no use to build ability power instead of support items. However you build your support with damage items he will never reach the damage that your AD Carry could have given if he has a few more seconds to live. At that point, he could have 300 damage with a critical chance of 30% and a critical damage of 800. Do the supports think that they can actually reach that damage with an already built sighstone? The only solution to reach that damage is to actually have a really long game as veigar support with a delayed damage.
I'm not saying that i don't like players that actually go damage supports. Not at all, though on the long run it is just not as usefull as a main support can be with sustain items for the carries. While League of Legends has built the heroes to actually have the power to kill the enemies, it does take a lot of the burst when you have an item that doesn't contribute.
So what do you guys think? Should you play the heroes as a sustain support or as a damage support?
Check this link for pro players to see their builds in the recent games.
Tuesday, 27 October 2015
Tips for ADC in League of Legends
So, there is like a horde of fail players that just want to play adc and that have a chance to get better if they don't play ranked for their first time with a hero. I found some tips from a League of Legends player ( UberGiantsBro) who is basically diamond and could probably rape our asses so easily but i'll just take out what i find most important. If you want to see all of them, just click here
Tip #01: When learning ADC (or Marksman if you're a hipster) focus on csing well first, you'll have plenty of time to learn the other skills.
Tip #04: Further more, if you see your opponent getting ready to harass you when you go for a cs you can surprise them by harassing them back instead of going for the cs.
Tip #07: Heavy pushing can be an effective strat as you force the enemy to last hit under the tower where you can more easily harass him/poke tower.
Tip #08: Don't rely on your support for map awareness.
Tip #09: Dorans blade is the most effective start on most ADC's, coupled with a couple lifesteal quints you generally have enough sustain to survive the early game.
Tip #61: If there is a big wave pushing towards your turret try to trim it safely, you don't want to engage near the big stack of minions (especially early) and you want to leave as few last hits as possible for when it hits the turret.
Tip #62: In teamfights you should be focusing the most valuable target within range that you can target safely. This sentence alone should guide you for how you broadly want to play a teamfight as an ADC
Tip #67: Experiment with your ADCs - be diverse with your builds and with your champions so that you can experience ALL the matchups and get to know what works best in what scenario.
Tip #68: Be critical of yourself. Don't blame your support when you get ganked or when you die in a teamfight. There is almost ALWAYS something you could have done better. Learn. To. Be. Critical.
Basically, start learning newbies because the game ain't gonna win itself !
Tip #01: When learning ADC (or Marksman if you're a hipster) focus on csing well first, you'll have plenty of time to learn the other skills.
Tip #04: Further more, if you see your opponent getting ready to harass you when you go for a cs you can surprise them by harassing them back instead of going for the cs.
Tip #07: Heavy pushing can be an effective strat as you force the enemy to last hit under the tower where you can more easily harass him/poke tower.
Tip #08: Don't rely on your support for map awareness.
Tip #09: Dorans blade is the most effective start on most ADC's, coupled with a couple lifesteal quints you generally have enough sustain to survive the early game.
Tip #61: If there is a big wave pushing towards your turret try to trim it safely, you don't want to engage near the big stack of minions (especially early) and you want to leave as few last hits as possible for when it hits the turret.
Tip #62: In teamfights you should be focusing the most valuable target within range that you can target safely. This sentence alone should guide you for how you broadly want to play a teamfight as an ADC
Tip #67: Experiment with your ADCs - be diverse with your builds and with your champions so that you can experience ALL the matchups and get to know what works best in what scenario.
Tip #68: Be critical of yourself. Don't blame your support when you get ganked or when you die in a teamfight. There is almost ALWAYS something you could have done better. Learn. To. Be. Critical.
Basically, start learning newbies because the game ain't gonna win itself !
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